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[XP]Dhoom Script Workshop 5 5 6
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 [XP]Dhoom Script Workshop

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Fri 13 May 2011 - 22:08
Post[XP]Dhoom Script Workshop
#1
WhiteHopper 
Doomed Zombie


Level 5
Post Count: 519
Joined: 2010-02-12
Thanked: 22
Engine: Multi-Engine User
Skill: Intermediate
Type: Scripter

First topic message reminder :




Ok... engg... (bingung mau nulis apaan).
Karna aku sedang mendalami RGSS, tpi g punya ide mau bkin apaan, jadi aku bikin trid ini. Kalian bisa request script XP disini. Tapi, tidak semua request aku terima (seperti battle system yang aku masih belum sanggup). Hanya satu request yang kukerjakan hingga selesai, jadi yang lain ngantri ya XD (copas dari yg VX :hammer:)

Ok, Request kubuka!

Template Request
Tipe/Nama Script:
Deskripsi Script:




Basic Attack Common Event for nisamerica
Code:
#===============================================================================
#---------------------=• Basic Attack Common Event •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (For Default Battle System)
# Date Published: 19 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event when using basic attack
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
]module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
 
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
 
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result
    dhoom_basic_action
    if @active_battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(@active_battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[@active_battler.weapon_id]
        end
      elsif @active_battler.enemy? and Dhoom::CEW::ENEMY[@active_battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(@active_battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[@active_battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[@active_battler.id]
        end
      end
    end
  end
end

Code:
#===============================================================================
#---------------------=• Basic Attack Common Event •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0 (For Atoa CBS)
# Date Published: 19 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event when using basic attack
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
module Dhoom
  module CEW
    COMMON_WEAPON = [] #<--- Don't Delete this line
    #COMMON_WEAPON[Weapon ID] = Common Event ID
    COMMON_WEAPON[1] = 4
    COMMON_WEAPON[2] = 1
    COMMON_WEAPON[3] = 2
 
    ENEMY = []
    #ENEMY[enemy id] = common event id
    ENEMY[1] = 1
 
    #ENE_ACTIVE = [enemy id]
    ENE_ACTIVE = [1]
 
    #ACTIVE = [weapon id]
    ACTIVE = [1,2]
  end
end

class Game_Enemy
  def enemy?
    return true
  end
end

class Game_Actor
  def enemy?
    return false
  end
end

class Scene_Battle
  alias dhoom_basic_action make_basic_action_result
  def make_basic_action_result(battler)
    dhoom_basic_action(battler)
    if battler.current_action.basic == 0
      if Dhoom::CEW::COMMON_WEAPON[battler.weapon_id] != nil
        if Dhoom::CEW::ACTIVE.include?(battler.weapon_id)
          common_event = $data_common_events[Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::COMMON_WEAPON[battler.weapon_id]
        end
      elsif battler.enemy? and Dhoom::CEW::ENEMY[battler.id] != nil
        if Dhoom::CEW::ENE_ACTIVE.include?(battler.id)
          common_event = $data_common_events[Dhoom::CEW::ENEMY[battler.id]]
          $game_system.battle_interpreter.setup(common_event.list, 0)
        else
          @common_event_id = Dhoom::CEW::ENEMY[battler.id]
        end
      end
    end
  end
end


Common Event Before Skill for nisamerica
Code:
#===============================================================================
#---------------------=•Common Event Before Skill •=---------------------------
#---------------------------=• by: DrDhoom •=-----------------------------------
# Version: 1.0
# Date Published: 18 - 05 - 2011
# RPGMakerID Community
#-------------------------------------------------------------------------------
# Introduction:
# Execute commont event before using skill
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#===============================================================================
module Dhoom
  module CEBA
    COMMON_EVENT = [] #<--- Don't Delete this line
  #COMMON_EVENT[skill id] = common event id
    COMMON_EVENT[1] = 4
  end
end

class Scene_Battle
  alias dhoom_make_skill make_skill_action_result
  def make_skill_action_result
    dhoom_make_skill
    if Dhoom::CEBA::COMMON_EVENT[@skill.id] != nil
      common_event = $data_common_events[Dhoom::CEBA::COMMON_EVENT[@skill.id]]
      $game_system.battle_interpreter.setup(common_event.list, 0)
    end
  end
end


Inferno CMS V1.1 for superkudit
Code:
http://www.media*fire.com/?oj0jxrt88muu8mq

Note: hilangkan tanda *. Thanks untuk superkudit yang udah ngaplud ulang :sembah:
Screenshoot:


Shortcut Scene V1.0 for rezpect & esamudra
Code:
#===============================================================================
#---------------------------= Shortcut Scene =----------------------------------
#-----------------------------= by: DrDhoom =-----------------------------------
# Version: 1.1
# Date Published: 27 - 12 - 2011
#-------------------------------------------------------------------------------
# Introduction:
# With this script, you can make a Shortcut for calling scene.
#-------------------------------------------------------------------------------
# How to use:
#  - Insert this script above Main
#-------------------------------------------------------------------------------
#===============================================================================

module Dhoom
  module ShortcutScene
    #Shortcut = [[Button, Scene], [Button, Scene], ...]

    # Button = Input button, look at Game Properties>Keyboard(F1 when playing)
    #          for more keys. The format is "Input::Keys".
    # Scene = Scene class.
    # You can add as many shortcut as you want.
 
    Shortcut = [[Input::R, Scene_Item],[Input::L, Scene_Skill]]
  end
end

class Scene_Map
 
  include Dhoom::ShortcutScene
 
  alias dhoom_map_shortcut_update update
 
  def update
    dhoom_map_shortcut_update
    update_shortcut
  end
 
  def update_shortcut
    return if $game_system.map_interpreter.running?
    for key in Shortcut
      if Input.trigger?(key[0])
        $game_player.straighten
        $scene = key[1].new
        return
      end
    end
  end
end


Semua script yang aku post di thread ini



Last edited by DrDhoom on Thu 29 Dec 2011 - 10:50; edited 8 times in total
Reply to topic

Thu 29 Dec 2011 - 9:25
PostRe: [XP]Dhoom Script Workshop
WhiteHopper 
Doomed Zombie


Post Count: 519
Joined: 2010-02-12

ada script mog shop nya? :hmm:
Reply to topic
Sat 31 Dec 2011 - 19:39
PostRe: [XP]Dhoom Script Workshop
Kuru 
Advance RMer C
Advance RMer C


Level 5
Post Count: 422
Joined: 2011-04-23
Thanked: 1
Engine: RMXP
Skill: Beginner
Type: Writer

Seperti ini
Spoiler:
 
Reply to topic
Tue 31 Jan 2012 - 14:03
PostRe: [XP]Dhoom Script Workshop
Mikaghi 
New RMer A
New RMer A


Level 5
Post Count: 80
Joined: 2012-01-11
Thanked: 7
Engine: RMXP
Skill: Intermediate
Type: Writer

dok, nih rekues ane, ini script buat pas attack jadi kaya legend of dragoon, jadi ada kotak2 gitu yg mesti di pencet biar kombo lanjut terus, bisa pak dokter modif ga jadi yg keluar bkn attack, tapi skill2, alias kombo skill :genit:

script ini addon dari tankentai

ini demonya
http://www.media*fire.com/?ozz00gwmotd

semoga pak dokter bisa membantu
:sembah: :sembah:
XD

Scriptnya Rusted:
 
Reply to topic
Tue 31 Jan 2012 - 15:49
PostRe: [XP]Dhoom Script Workshop
LiTTleDRAgo 
Senior RMer E
Senior RMer E


Level 5
Post Count: 617
Joined: 2010-09-12
Thanked: 18
Engine: RMXP
Skill: Skilled
Type: Scripter

masih buka yah workshopnya?
Reply to topic
Tue 31 Jan 2012 - 15:51
PostRe: [XP]Dhoom Script Workshop
Mikaghi 
New RMer A
New RMer A


Level 5
Post Count: 80
Joined: 2012-01-11
Thanked: 7
Engine: RMXP
Skill: Intermediate
Type: Writer

@drago
tadi sih ane abis ngomong2 ama pak dokter di CB, katanya ya uda coba post aja, tapi ga jamin selesai katanya, ya udah ane post deh disini :peace:
Reply to topic
 

[XP]Dhoom Script Workshop

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