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 [WIP-Danmaku Mix] chain.drive()

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Wed 25 Aug 2010 - 20:50
Post[WIP-Danmaku Mix] chain.drive()
#1
Echizen 
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First topic message reminder :

Quote:
chain.drive( );
Onta production's project #3


Intro wrote:
No story, No tears, No MERCY , just Shoot 'em and collects Resources. Enemies now has pass through the 3rd barrier. all Riders, get into your Ship and shoot 'em all. this is a good condition to manipulates enemy's resources.


Behind wrote:
this project, just a simple project both me and my friend. until now, almost all of the graphics are my by me. and the programming's controlled by my friend. maybe this project will complete in a few weeks. just setup you brain, and prepare to break your eyes :P


Features wrote:
High Maneuver evading system:
allows you to evade enemy's bullet with easy

Overdrive System:
Do your powerful movement

Voice Act:
Makes you more easy to understand the missions



Gameplay wrote:
the first experiment, just a horizontal shooting game with just 3 level XD. but the next revision will be straight shooting, with face-paced style shooter, and also Bullet Hell headbang
for planning, the game will be like this:

we need a lot of resource, for expansion.. so maybe will takes more than one month (even when this only experiment XD)


Progress wrote:
Scripts: 70%
Graphics: 90%
Maps : 0% (actually no maps headbang)
Audio: 40%


credits wrote:
GOD ; of course, we'll never be like this without our lovely GOD
Blizzard; for give a great ABS
Fandrey; for gives a great Music


Last edited by Echizen on Fri 17 Sep 2010 - 14:03; edited 5 times in total
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Fri 27 Aug 2010 - 21:24
PostRe: [WIP-Danmaku Mix] chain.drive()
bradhawk 
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@echizen
uhm .. mintak skrincrut dunk kk .. prototypenya aja ngga knapa2 .
penasaran aku XD gimana kamu ngatur projektil nya XD
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Sat 28 Aug 2010 - 18:59
PostRe: [WIP-Danmaku Mix] chain.drive()
Echizen 
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RMer A


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@Brad:
bzzz.. is that much important? (alesan, males apload XD)
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Mon 30 Aug 2010 - 17:05
PostRe: [WIP-Danmaku Mix] chain.drive()
Echizen 
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RMer A


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*first post updated
*added gameplay
*added progress


i guess in 2 weeks, this project (revised of course) will ready to beta test.
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Sat 4 Sep 2010 - 23:45
PostRe: [WIP-Danmaku Mix] chain.drive()
bradhawk 
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well . maaf . ini project kelanjutannya gimana ? ada screenshot ? release kapan ?

______________________

Quote:
An epic of epic epicness.

epic~
Quote:
[17:21:57] @ dnasman : ane lagi sibuk smsan ma cewe neh :hammer:
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Sun 5 Sep 2010 - 16:46
PostRe: [WIP-Danmaku Mix] chain.drive()
Echizen 
RMer A
RMer A


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*something updated XD

@Brad:
udah tuh~
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Sun 5 Sep 2010 - 16:52
PostRe: [WIP-Danmaku Mix] chain.drive()
bradhawk 
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awesome ! . ga nyangka saya bisa jadi kaya gini .
kelihatannya butuh bantuan grafis nih ? :-

______________________

Quote:
An epic of epic epicness.

epic~
Quote:
[17:21:57] @ dnasman : ane lagi sibuk smsan ma cewe neh :hammer:
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Fri 17 Sep 2010 - 14:02
PostRe: [WIP-Danmaku Mix] chain.drive()
Echizen 
RMer A
RMer A


Level 5
Post Count: 264
Joined: 2009-10-21
Thanked: 2
Engine: Other
Skill: Very Beginner
Type: Artist

guys, team gw butuh bantuan nih..

nanti mau pake blizz abs, dan kontrolnya dirancang senyaman mungkin,, tapi kemungkinan bullet nya gak bakal terlalu banyak, karena biikin sedikit lag, sama gk bisa diagonal shoot.

terus nanti kira2 mau ganti abs jadi behemoth's abs, nanti bulletnya bakal bisa bejibun banget, movement bisa cepet banget, tapi kontrolx bisa jadi gk nyaman, plus gk bakal ada cms, dan bisa jadi gk ada pause. dan klo ditembak, actor gk bakal bisa nembak balik (kecuali ada yg bisa kasi jawaban XD)

klo ada yg bisa kasih saran, dimohon saranx (ato mungkin ada yg bisa ngasih abs laen)
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[WIP-Danmaku Mix] chain.drive()

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