[VX]Rei VABS Passive Lifesteal Addon
Versi: 1.0
Tipe: Battle System Addon
PengenalanRequest dari bung Dr.Dhoom yg meminta supaya ada lifesteal di dalam Vampyr ABS . .
Awalnya bikin stres juga bikin ini, tapi eh ternyata bisa (TESTED) Kalau ada bug, silahkan bilang aja . .
Fitur
ScreenshotsTidak ada
DemoTidak ada
RequirementsVampyr Action Battle System versi 12
Selain versi itu belum di coba.
Scripts| Spoiler: |
| | | Code: | #=============================================================================== # ● [XP] ◦ Rei VABS 12 Lifesteal Addon ◦ □ # * Bisa punya efek lifesteal secara passive * #------------------------------------------------------------------------------- # ◦ by reijubv [reijubv@ymail.com] # ◦ Rpgmakerid # ◦ Dipublikasikan pada: 25/07/2010 # ◦ Versi: 1.0 (25 July 2010) #------------------------------------------------------------------------------- # Di note skill,weapon,enemy,state, (ATAU di comment suatu event) # kasih tulisan Lifesteal = persentase lifesteal # misal Lifesteal = 50 maka akan memberi lifesteal 50% # jangan lupa kalau SPASI nya harus ada, jadi jgn ditulis Lifesteal=50, tapi # harus Lifesteal = 50 , spasi ada sebelum dan sesudah tanda sama dengan (=) #=============================================================================== # Credit to reijubv #------------------------------------------------------------------------------- # ◦ Installation: # Taroh diatas Main dibawah Scene_Debug, di bawah SEMUA script dari Vampyr #=============================================================================== $imported = {} if $imported == nil $imported["Rei_"+"Lifesteal_Addon_VABS12"] = true #=============================================================================== # Obrak abrik script di bawah kalau kamu memang mau dan bisa #=============================================================================== #=============================================================================== # RPG #=============================================================================== module RPG class State def lifesteal_ammount self.note.each_line { |line| return line.gsub('Lifesteal = ', '').chomp.to_i if line.include?('Lifesteal = ') } return 0 end end class BaseItem def lifesteal_ammount self.note.each_line { |line| return line.gsub('Lifesteal = ', '').chomp.to_i if line.include?('Lifesteal = ') } return 0 end end end
#------------------------------------------------------------------------------ # Game Event #------------------------------------------------------------------------------
class Game_Event < Game_Character attr_accessor :lifesteal alias rei_vabs_ge_refresh refresh def refresh rei_vabs_ge_refresh @lifesteal = check_value("Lifesteal") end end
#------------------------------------------------------------------------------ # Game Enemy #------------------------------------------------------------------------------ class Game_Enemy < Game_Battler def lifesteal_ammount enemy.note.each_line { |line| return line.gsub('Lifesteal = ', '').chomp.to_i if line.include?('Lifesteal = ') } return 0 end end
#------------------------------------------------------------------------------ # Game Battler #------------------------------------------------------------------------------ class Game_Battler alias rei_vabs_ge_initialize initialize def initialize @ls_percentage = 0 rei_vabs_ge_initialize end alias rei_vabs_gb_execute_damage execute_damage def execute_damage(user) rei_vabs_gb_execute_damage(user) if user.is_a?(Game_Actor) or user.is_a?(Game_Enemy) for state in user.states.compact next unless state.lifesteal_ammount > 0 @ls_percentage += state.lifesteal_ammount end if user.is_a?(Game_Actor) if user.weapons[0].lifesteal_ammount > 0 @ls_percentage += user.weapons[0].lifesteal_ammount end if user.two_swords_style if user.weapons[1].lifesteal_ammount > 0 @ls_percentage += user.weapons[1].lifesteal_ammount end end end end if user.is_a?(Game_Actor) for skill in user.skills if skill.lifesteal_ammount > 0 @ls_percentage += skill.lifesteal_ammount end end end if user.is_a?(Game_Enemy) if user.lifesteal_ammount > 0 @ls_percentage += user.lifesteal_ammount end end if user.is_a?(Game_Monster) if user.actor.lifesteal_ammount > 0 @ls_percentage += user.actor.lifesteal_ammount end end if user.is_a?(Game_Event) if user.lifesteal > 0 @ls_percentage += user.lifesteal end end if @ls_percentage > 0 d = @hp_damage * @ls_percentage / 100 user.damage -= d.to_int user.hp += d end @ls_percentage = 0 end end
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Credits
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